On Expert AI at the beginning of the race I was able to keep up with Alonso running rich fuel mixture in a Lotus running lean, and I kept up until Alonso pitted. It would be different for different races.īut what I noticed was that even though the AI didn't seem to be as affected by tire wear (as in they were doing pretty quick laps at the end of their stints), they weren't really as quick as I would expect them to be on fresh tires. But this was only for the Australian GP, where the tire choices were Super Softs and Mediums. If I did a three stop I wouldn't put the tires through that many laps. I guess in general you wouldn't experience dropping off the cliff very often, but I tried to do a two stop while most of the AI did three stops. The Options took about half the time for those stages to happen. Then they gradually lost grip until about 20 laps in when they suddenly "dropped off the cliff", so to speak. I was playing a 100% Australian GP in career mode yesterday, and I started noticing the Primes dropping off after about 10 laps. My favorite CM F1 game in the series, and I have them all. I play 100% race length for all my races now because that is available. ![]() The biggest improvement over F1 2012 in my opinion is mid-session saves. But if the cars you're racing with get ahead of you it's almost impossible to catch them. The AI suck at passing though, so if you're in front it's easy to stay in front. Even my teammate's fastest time of the race is always around 1.5s faster than mine, even though our qualifying times are always similar. In the real life 2013 season, the fastest lap is usually around 3-4 seconds slower than the pole lap. It doesn't make a lot of sense to me though, because the AI can put in lap times close to qualifying times (about a second off) at the end of the race on worn tires. Combined with their uncanny tire management, the races can be pretty tough. Their qualifying pace is about right, but their race pace is astonishingly fast. The AI is faster across the difficulty levels, so it's possible that you'd have to drop one AI difficulty level to be comparable to F1 2012. For example, I would get it if they had 5 cars all from one year instead of having 2 cars from 92, two cars from 96, and two cars from 99. ![]() I'd be more interested in the DLC if there were more cars from the same year so that you'd be able to drive more comparable cars, but as it is there are only a couple of cars from each of the three different years in the 90's so I didn't bother getting it. They're fun to drive if you like that kind of thing, and I guess the cars were more difficult to drive back then so it's probably realistic. The cars just feel very loose and oversteery. But no matter how I drive, I can't seem to get even close to the tire life of the AI, and they lap way faster than me in the progress! Usually the suggested tire strategy would be to use two sets of options and two sets of primes, but I always have to use all primes other than the set I qualified with just to last the entire race.Īs for the classic cars, I can only speak about the 80's cars because I didn't get the 90's DLC. Either the AI tire wear is modeled differently (which CM denies) or the AI is extremely good at managing their tires. CM said that it's realistic, but I think it's too extreme because the AI tire wear seems to be much slower. ![]() To be honest I can't really pinpoint any large differences, but I haven't played F1 2012 in a while. The physics feel very similar to F1 2012.
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